My Two Cents on Interactive Fiction

English 496: Interactive Fiction // Fall 2004

Wednesday, September 15

Bang bang...I shot you down

The Richard Corey Interactive Adventure is an adventure, alright...but a short-lived one at that. Reading the poem before starting the game, the player is already informed that Richard Corey will complete suicide. When you enter the playing field, is the objective of game to try to keep Corey alive? After a few clicks and a "hole-in-one" later, one realizes that the final outcome will be the same, no matter how many times Corey decides to go Downtown. The table will always be at home, you/Corey will feel the need to examine it and see a gun. And the next thing you know, our doomed character is depressed...Bang Bang! He's dead, and can remain dead...or you can go back to town to do it all again.

I lost interest fairly quickly, as the possibilities were quickly diminshed. There was only so many times that Corey and I could walk to town and shoot ourselves in the head.

Ah, that fateful question: Do we play the game, or does the game play us?

1 Comments:

  • At 3:43 PM, Blogger Brave Raideen said…

    Yeah, I also had the strange desire to keep the doomed hero alive. The "pay-off," if that's what it is, is so startling, and unexpected, that you really wish you HADN'T pulled the trigger...

    And, unfortunately, going back to town doesn't seem to help.

     

Post a Comment

<< Home